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Post  Zakaruum Wed Jan 23, 2008 8:50 am

What's up guys? You are all real quite lately...The worst day is over 22.1. or so they say...Let the sunshine in Laughing

Well let's do something fun...Does anyone know of Murphy's laws? How about we do some Ogame/Murphy's laws (if that wasn't done before) Very Happy

I'll start...

1. While starting anew, the worst possible place you can get is where you will end up...next to a fleeter and a turtle
2. Do fleet saves and you will eventually get hit, don't do fleetsaves and you'll have more time for lunch
3. There is no such thing as an unbreakable defense
4. If you have a lot of battleships, someone is bound to have more
5. Deathstars work both ways
6. Being attacked isn't nice
7. Being the attacker is
8. The one you don't attack, will eventually attack you
9. Miners are good for only one thing, mining
10. Every time you fleetsave, you won't get probed...But the one time you don't fleetsave, players from the next 20 solar systems will probe you
11. Send one probe and you'll see shit, send two and they'll both get destroyed...send 500 and you'll have yourself a nice DF
12. Fleeters are good for only one thing, creating large DFs
13. Black holes are possible only in outer space
14. Turtles don't know this, but ACS works against them...
15. Past expeditions with same technologies as you will always leave ships for you to pick up and use later on
16. If at first you don't succeed, call for an ACS attack
17. Building and using interplanetary missiles makes no sense...
18. Pirates only roam in outer space
19. When an attack doesn't succeed expect a ninja
20. Don't ask why there are so many inactives or people on vacation with the little I...Especially the guy next to them

Is anyone willing to add anything, c'mon guys cheers
Zakaruum
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Post  nx01 Wed Jan 23, 2008 8:34 pm

LOL!! great work Zakaruum!! I laughed my Gas off!!

here is a little explanation "why" are these law's perfect for ogame:

Murphy's law is an adage in Western culture that broadly states that things will go wrong in any given situation, if you give them a chance. "If there's more than one possible outcome of a job or task, and one of those outcomes will result in disaster or an undesirable consequence, then somebody will do it that way." It is most often cited as "Whatever can go wrong, will go wrong" (or, alternately, "Whatever can go wrong will go wrong, and at the worst possible time, in the worst possible way" or, "Anything that can go wrong, will," or "If anything can go wrong, it will, and usually at the most inopportune moment"). The saying is sometimes referred to as Sod's law or Finagle's law which can also be rendered as "Anything that can go wrong, will—at the worst possible moment".


1. don't send a colony ship to where you want it to make a colony, cause someone will colonize that planet 5min before you

2. if you have a great internet connection.. it will most probably brake 1min before you have to safety probe

3. you've just started to build nanite factory and are happy cause of the points you'll get, but don't worry, 100 other guy's have started to build it hours before you, and you'll fall to the bottom of the page on statistics
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Post  Zakaruum Thu Jan 24, 2008 8:37 pm

He,he...yea, "Murphy was a grunt" Razz

Nice ones...

Question: Are we the only ones still active in the alliance? Neutral

It's getting to quiet for my liking...I may leave, won't be proud of that decision, but... Crying or Very sad
Zakaruum
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Post  Tvoja_Mama Thu Jan 24, 2008 9:42 pm

yes it is a bit quit here. why are only we posting stuff?
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Post  Banditsgc Fri Jan 25, 2008 3:25 am

Cause we bored... Sleep

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Post  Zakaruum Fri Jan 25, 2008 5:13 am

let's wage war Very Happy
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